Digital
Small-screen play
Released mobile games and current OEM distribution.
The studio
An independent Auckland game studio exploring clear rules, interesting choices, and games with a distinctive point of view.

How we work
Redfox Game Studio works across digital and physical game design. The format follows the idea: a familiar card game can belong on a phone, while a robot-building contest becomes more satisfying when the machine takes shape on the table.
That range is deliberate. The studio starts with the play: what the player can understand, what choices become interesting, and how the game's visual character supports those decisions.
Solitaire Classic refines an established rule set for focused small-screen play. Mecha Nation uses the physical position of cards to make building, defending, and attacking part of the table itself.
The projects are different, but the design test is the same: can a player understand what matters, make an interesting choice, and feel the game respond?
Digital
Released mobile games and current OEM distribution.
Physical
Original tabletop systems where the layout is part of play.
Direction
Visual identity and game systems supporting the same experience.