Solitaire Classic now in open beta (for Android)

Solitaire Classic by Redfox is now in open beta on the Google Play Store (in these countries: Australia, New Zealand, Czech Republic, Singapore, Spain, and Taiwan).

We would really love to hear your feedback to make the game better.

Opt in here: https://play.google.com/apps/testing/com.owairakasoft.solitairefree

 

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Note: Solitaire Classic will be released to App Store for iOS devices a few weeks after the Android release is live.

Studio News - June 2017

Solitaire Classic

I'm really pleased to give a heads up that Solitaire Classic is set for soft launch on the New Zealand Google Play Store at the end of June.  Other regions and platforms to follow after a few weeks in soft launch.

We are using GameSparks back end for daily challenge, winning deals, leaderboards, and player profile data.  Working with them now on the go-live process.

 

Pixeljima™ 1942

A vertical scrolling shooter inspired by the classic Midway 1942 arcade game from the 1980's.  Six levels are built and the next piece of work is on being able to fly different aircraft with various upgrade options.

It is intentionally quite difficult - I can't make it past the start of stage 4 without upgrades. 

We have two game play experiments to try; a "panic start" to get the player into immediate action, and a "reaction finish" where the play needs to pull the eject lever after getting hit before crashing to save some of their progress.

 

Nakomo™ Kingdom TD

The graphics for the demo are done, and a proof of concept spike is running.  Completing the demo build is in the development queue.  Meanwhile, you can check out Kingdom: New Lands to get a sense of the game play style.

We will release on Steam via the Steam Direct process once it is ready.

 

 

REDFOX switches to Unity

Change is in the air at REDFOX HQ! On 12 September we heard from Marmalade (the cross-platform middleware we've been using for months) that they will no longer be supporting the Marmalade Platform from March 2017. We made the decision that day to move to Unity middleware.

Earlier in 2016 we build a simple Coin Flip app, with analytics and advertising, and published it to the Google Play Store and iOS App Store.  This was to prove our tool chain. We decided to use the same approach to validate using Unity.  By 23 September, we'd completed our new Unity Coin Flip app, with analytics and advertising - but also with localisation (English, Spanish, Russian, Philippines) of text and graphics, cloud build, and Unity's new Collab source control replacing our SVN source control.

Unity and C# are easier to develop in, have tons of online resources to learn from, and are widely used in New Zealand and the wider game industry.  Although using Unity does have an impact on install sizes and performance, the team is positive about the change. After our two-week re-tool and learning sprint, we're back into production of our upcoming titles.